Cerniad

The Cerniad are a druidic culture in northern Cevallan made up of three main groups commonly known as the Verdant Shield, the Silver Sickle, and the Sun Axe.

They have a tense relationship with the knightly and monarchic Cevals and have feuded with them for generations, but are also involved in the region's ancient feud between the Fae and Devils.

The Verdant Shield
The largest of the Cerniad groups, they occupy the region that borders Cevallan lands and defend against incursions by Ceval lords that seek to expand into their territory, as well as otherworldly forces that seek to invade their idyllic forests.

The Oakthorns
Formed to slay servitors of the Fae and Devils that are too cunning or powerful to be defeated through traditional means, the Oakthorns exist to hunt down foes outside the natural order.

The Cult of Thagos the Miser
Created in order to subvert and to help stir up controversy within the Ceval kingdoms and prevent any individual group from succeeding. Outside Dall's core conspiracy, the Thagosian ministers, advisors, and pastors truly believe the righteousness of their cause, despite the counter-logical policies that the Cult puts into motion. The fictional Thagos purportedly struck himself in the head with his own hammer while building a farm fence, causing him to have the revelation that "there is a natural separation to all things, and the only fence we must build is in our minds!" The cult's symbol, a hammer striking a head, also inspires its rituals, which can often lead to reckless behavior or brain damage to the less careful membership.For the upper-class, Thagosians promote socially beneficent concepts that appear almost democratic, but often cause too much hardship or otherwise lean into dictatorial control To the poor they promote personal control over their (limited) property, which when combined with the social intrusions of the government create absolute chaos. These competing claims both center around "to my own nature be true," which when properly twisted both prevents interlopers from touching the wildlands the Shield seeks to protect and halt's civilization's progress.